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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / UnityEditor.TestRunner / CommandLineTest / ExitCallbacksDataHolder.cs
using UnityEngine;

namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
    internal class ExitCallbacksDataHolder : ScriptableSingleton<ExitCallbacksDataHolder>
    {
        [SerializeField] 
        public bool AnyTestsExecuted;
        [SerializeField]
        public bool RunFailed;
    }
}